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Searched refs:l_glGetShaderSource (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h176 #define glGetShaderSource l_glGetShaderSource
962 ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
Dgles_loader_autogen.cpp169 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; variable
1008 l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); in LoadGLES()