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Searched refs:l_glGetShaderiv (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h173 #define glGetShaderiv l_glGetShaderiv
959 ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
Dgles_loader_autogen.cpp166 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; variable
1003 l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); in LoadGLES()