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Searched refs:l_glShaderSource (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dgles_loader_autogen.h204 #define glShaderSource l_glShaderSource
990 ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
Dgles_loader_autogen.cpp197 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; variable
1044 l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); in LoadGLES()