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/external/skqp/src/gpu/ccpr/
DGrCCFiller.cpp209 const auto& lastBatch = fBatches.back(); in closeCurrentBatch() local
210 int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx; in closeCurrentBatch()
213 const auto& lastScissorSubBatch = fScissorSubBatches[lastBatch.fEndScissorSubBatchIdx - 1]; in closeCurrentBatch()
215 lastBatch.fEndNonScissorIndices; in closeCurrentBatch()