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Searched refs:lastShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1578 gl::ShaderType lastShader = remainingShaderBits.last(); in handleDirtyTexturesImpl() local
1580 remainingShaderBits.reset(lastShader); in handleDirtyTexturesImpl()
1594 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()
1635 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()
1649 if (remainingShaderBits.any() || firstShader != lastShader) in handleDirtyTexturesImpl()
1651 textureLayout = lastShader == gl::ShaderType::Fragment in handleDirtyTexturesImpl()
5203 gl::ShaderType lastShader = shaderStages.last(); in updateActiveImages() local
5205 shaderStages.reset(lastShader); in updateActiveImages()
5210 if (shaderStages.any() || firstShader != lastShader) in updateActiveImages()
5212 imageLayout = lastShader == gl::ShaderType::Fragment in updateActiveImages()