Searched refs:last_active_texture (Results 1 – 1 of 1) sorted by relevance
111 GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData() local216 glActiveTexture(last_active_texture); in ImGui_ImplOpenGL3_RenderDrawData()