Searched refs:level0_out (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample.c | 1000 LLVMValueRef *level0_out, in lp_build_linear_mip_levels() argument 1020 *level0_out = lp_build_add(leveli_bld, lod_ipart, first_level); in lp_build_linear_mip_levels() 1021 *level1_out = lp_build_add(leveli_bld, *level0_out, leveli_bld->one); in lp_build_linear_mip_levels() 1031 *level0_out, first_level, in lp_build_linear_mip_levels() 1034 *level0_out = LLVMBuildSelect(builder, clamp_min, in lp_build_linear_mip_levels() 1035 first_level, *level0_out, ""); in lp_build_linear_mip_levels() 1045 *level0_out, last_level, in lp_build_linear_mip_levels() 1048 *level0_out = LLVMBuildSelect(builder, clamp_max, in lp_build_linear_mip_levels() 1049 last_level, *level0_out, ""); in lp_build_linear_mip_levels() 1057 lp_build_name(*level0_out, "texture%u_miplevel0", texture_unit); in lp_build_linear_mip_levels()
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D | lp_bld_sample.h | 596 LLVMValueRef *level0_out,
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