Searched refs:level_prev (Results 1 – 2 of 2) sorted by relevance
92 float level_prev = 0.f; in main() local108 auto smooth = [&level_prev, &level_curr](float c) { in main()109 return (1.0 - c) * level_curr + c * level_prev; in main()111 level_prev = smooth(level_curr > level_prev ? attack : decay); in main()114 out_levels.write(reinterpret_cast<const char*>(&level_prev), sizeof(float)); in main()
142 const uint8_t level_prev = bp_prev->deblock_filter_level[1]; in GetHorizontalDeblockFilterEdgeInfo() local143 if (level_prev == 0) return false; in GetHorizontalDeblockFilterEdgeInfo()144 *level = level_prev; in GetHorizontalDeblockFilterEdgeInfo()232 const uint8_t level_prev = bp_prev->deblock_filter_level[filter_id]; in GetVerticalDeblockFilterEdgeInfo() local233 if (level_prev == 0) return false; in GetVerticalDeblockFilterEdgeInfo()234 *level = level_prev; in GetVerticalDeblockFilterEdgeInfo()