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Searched refs:lightAmbient (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp324 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) in setLightAmbient() argument
328 ff.lightAmbient[light][0] = lightAmbient.r; in setLightAmbient()
329 ff.lightAmbient[light][1] = lightAmbient.g; in setLightAmbient()
330 ff.lightAmbient[light][2] = lightAmbient.b; in setLightAmbient()
331 ff.lightAmbient[light][3] = lightAmbient.a; in setLightAmbient()
DVertexProcessor.hpp158 float4 lightAmbient[8]; member
221 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
/external/swiftshader/src/Shader/
DVertexPipeline.cpp287 …Float4 lightAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightAmbient[i])); // FIXME: Un… in pipeline() local
289 ambient.x = ambient.x + lightAmbient.x * att; in pipeline()
290 ambient.y = ambient.y + lightAmbient.y * att; in pipeline()
291 ambient.z = ambient.z + lightAmbient.z * att; in pipeline()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c644 static GLfloat lightAmbient[] = { 0.2f, 0.2f, 0.2f, 1.f }; in appInit() local
684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); in appInit()
/external/angle/src/libANGLE/
DGLES1Shaders.inc401 vec4 lightAmbient = light_ambients[i];
473 vec4 contrib = materialAmbientActual * lightAmbient;