Searched refs:linkedUniforms (Results 1 – 2 of 2) sorted by relevance
92 std::map<std::string, ShaderUniform> *linkedUniforms, in ValidateGraphicsUniformsPerShader() argument95 ASSERT(shaderToLink && linkedUniforms); in ValidateGraphicsUniformsPerShader()99 const auto &entry = linkedUniforms->find(uniform.name); in ValidateGraphicsUniformsPerShader()100 if (entry != linkedUniforms->end()) in ValidateGraphicsUniformsPerShader()116 (*linkedUniforms)[uniform.name] = std::make_pair(shaderToLink->getType(), &uniform); in ValidateGraphicsUniformsPerShader()844 std::map<std::string, ShaderUniform> linkedUniforms; in validateGraphicsUniforms() local855 linkedUniforms[vertexUniform.name] = in validateGraphicsUniforms()863 &linkedUniforms, infoLog)) in validateGraphicsUniforms()
1081 const auto &linkedUniforms = mState.getUniforms(); in load() local1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load()