Searched refs:locX (Results 1 – 4 of 4) sorted by relevance
/external/pdfium/fxbarcode/oned/ |
D | BC_OneDimWriter.cpp | 158 float locX, in ShowDeviceChars() argument 163 CFX_FloatRect rect((float)locX, (float)locY, (float)(locX + geWidth), in ShowDeviceChars() 170 CFX_Matrix affine_matrix(1.0, 0.0, 0.0, -1.0, (float)locX, in ShowDeviceChars() 206 int32_t locX = 0; in ShowChars() local 210 locX = (int32_t)(barWidth - charsLen) / 2; in ShowChars() 215 locX = 0; in ShowChars() 220 locX = (int32_t)(barWidth - charsLen) / 2; in ShowChars() 226 locX = 0; in ShowChars() 231 ShowDeviceChars(device, matrix, str, geWidth, charpos.data(), (float)locX, in ShowChars()
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D | BC_OneDimWriter.h | 67 float locX,
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/external/skia/tools/ |
D | ToolUtils.cpp | 314 SkScalar locX = x + 0.5f - center.fX; in create_frustum_normal_map() local 317 if (locX >= 0.0f) { in create_frustum_normal_map() 319 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map() 321 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map() 325 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map() 327 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map() 350 SkScalar locX = x + 0.5f - center.fX; in create_tetra_normal_map() local 353 if (locX >= 0.0f) { in create_tetra_normal_map() 355 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map() 361 norm = -locX > locY ? leftUp : down; // LL corner in create_tetra_normal_map()
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/external/skqp/tools/ |
D | sk_tool_utils.cpp | 243 SkScalar locX = x + 0.5f - center.fX; in create_frustum_normal_map() local 246 if (locX >= 0.0f) { in create_frustum_normal_map() 248 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map() 250 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map() 254 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map() 256 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map() 279 SkScalar locX = x + 0.5f - center.fX; in create_tetra_normal_map() local 282 if (locX >= 0.0f) { in create_tetra_normal_map() 284 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map() 290 norm = -locX > locY ? leftUp : down; // LL corner in create_tetra_normal_map()
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