Searched refs:loc_colorIn (Results 1 – 1 of 1) sorted by relevance
248 int loc_colorIn = -1; in drawGLObject() local259 loc_colorIn = sShaderLit.colorIn; in drawGLObject()265 loc_colorIn = sShaderFlat.colorIn; in drawGLObject()274 glVertexAttribPointer(loc_colorIn, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, in drawGLObject()276 glEnableVertexAttribArray(loc_colorIn); in drawGLObject()287 glDisableVertexAttribArray(loc_colorIn); in drawGLObject()