Searched refs:lower_fragdata_array (Results 1 – 2 of 2) sorted by relevance
71 lower_fragdata_array(true), in varying_info_visitor()103 this->lower_fragdata_array = false; in visit_enter()116 this->lower_fragdata_array = false; in visit_enter()155 this->lower_fragdata_array = false; in visit()243 this->lower_fragdata_array = false; in get()252 bool lower_fragdata_array; member in __anon734023bf0111::varying_info_visitor309 if (info->lower_fragdata_array) { in replace_varyings_visitor()398 if (this->info->lower_fragdata_array && in visit()452 if (this->info->lower_fragdata_array) { in handle_rvalue()525 lower_fragdata_array(struct gl_linked_shader *shader) in lower_fragdata_array() function[all …]
185 - Disabling lower_fragdata_array causes shader-db to crash for some3328 - glsl: disable lower_fragdata_array() for NIR drivers