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Searched refs:lua_bytecode_ (Results 1 – 4 of 4) sorted by relevance

/external/libtextclassifier/native/actions/
Dranker.cc228 if (!Compile(lua_ranking_script, &lua_bytecode_)) { in InitializeAndValidate()
347 if (!lua_bytecode_.empty()) { in RankActions()
349 conversation, lua_bytecode_, entity_data_schema, in RankActions()
Dranker.h51 std::string lua_bytecode_; variable
Dactions-suggestions.h260 std::string lua_bytecode_; variable
Dactions-suggestions.cc348 if (!Compile(actions_script, &lua_bytecode_)) { in ValidateAndInitialize()
1276 if (lua_bytecode_.empty()) { in SuggestActionsFromLua()
1281 lua_bytecode_, conversation, model_executor, model_->tflite_model_spec(), in SuggestActionsFromLua()