Searched refs:lua_bytecode_ (Results 1 – 4 of 4) sorted by relevance
228 if (!Compile(lua_ranking_script, &lua_bytecode_)) { in InitializeAndValidate()347 if (!lua_bytecode_.empty()) { in RankActions()349 conversation, lua_bytecode_, entity_data_schema, in RankActions()
51 std::string lua_bytecode_; variable
260 std::string lua_bytecode_; variable
348 if (!Compile(actions_script, &lua_bytecode_)) { in ValidateAndInitialize()1276 if (lua_bytecode_.empty()) { in SuggestActionsFromLua()1281 lua_bytecode_, conversation, model_executor, model_->tflite_model_spec(), in SuggestActionsFromLua()