Searched refs:mCachedStatus (Results 1 – 2 of 2) sorted by relevance
305 ANGLE_INLINE bool cachedStatusValid() { return mCachedStatus.valid(); } in cachedStatusValid()311 ASSERT(!isDefault() || mCachedStatus.valid()); in checkStatus()312 if (isDefault() || (!hasAnyDirtyBit() && mCachedStatus.valid())) in checkStatus()314 return mCachedStatus.value(); in checkStatus()505 mutable Optional<FramebufferStatus> mCachedStatus; variable
786 mCachedStatus(), in Framebuffer()807 mCachedStatus(FramebufferStatus::Complete()), in Framebuffer()849 mCachedStatus(FramebufferStatus::Incomplete(GL_FRAMEBUFFER_UNDEFINED_OES, in Framebuffer()1174 mCachedStatus.reset(); in invalidateCompletenessCache()1182 ASSERT(hasAnyDirtyBit() || !mCachedStatus.valid()); in checkStatusImpl()1184 mCachedStatus = checkStatusWithGLFrontEnd(context); in checkStatusImpl()1186 if (mCachedStatus.value().isComplete()) in checkStatusImpl()1196 mCachedStatus = in checkStatusImpl()1198 return mCachedStatus.value(); in checkStatusImpl()1202 mCachedStatus = mImpl->checkStatus(context); in checkStatusImpl()[all …]