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Searched refs:mCurViewportOffset (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h496 gl::Offset mCurViewportOffset; variable
DStateManager11.cpp1439 mCurViewportOffset = framebuffer->getSurfaceTextureOffset(); in syncViewport()
1442 gl::clamp(viewport.x + mCurViewportOffset.x, dxMinViewportBoundsX, dxMaxViewportBoundsX); in syncViewport()
1444 gl::clamp(viewport.y + mCurViewportOffset.y, dxMinViewportBoundsY, dxMaxViewportBoundsY); in syncViewport()
1525 if (mCurViewportOffset != fbo->getSurfaceTextureOffset()) in processFramebufferInvalidation()