Searched refs:mCurrentConstantBufferCS (Results 1 – 2 of 2) sorted by relevance
636 ComputeConstantBufferArray<ResourceSerial> mCurrentConstantBufferCS; variable
3613 if (mCurrentConstantBufferCS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()3632 mCurrentConstantBufferCS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()