Searched refs:mCurrentConstantBufferPSSize (Results 1 – 2 of 2) sorted by relevance
630 FragmentConstantBufferArray<GLsizeiptr> mCurrentConstantBufferPSSize; variable
2485 mCurrentConstantBufferPSSize[slot] = 0; in setPixelConstantBuffer()3364 mCurrentConstantBufferPSSize[slot] = 0; in applyUniformsForShader()3588 mCurrentConstantBufferPSSize[bufferIndex] == uniformBufferSize) in syncUniformBuffersForShader()3607 mCurrentConstantBufferPSSize[cache.registerIndex] = uniformBufferSize; in syncUniformBuffersForShader()