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Searched refs:mCurrentFramebufferDesc (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp587 mCurrentFramebufferDesc.getLayerCount()); in clearImpl()
1143 mCurrentFramebufferDesc.getWriteControlMode() != gl::SrgbWriteControlMode::Default; in blit()
1199 mCurrentFramebufferDesc.getLayerCount() == 1 && in blit()
1329 mCurrentFramebufferDesc.updateColorResolve(colorIndexGL, resolveImageViewSerial); in updateColorResolveAttachment()
1336 mCurrentFramebufferDesc.updateColorResolve(colorIndexGL, in removeColorResolveAttachment()
1376 mCurrentFramebufferDesc.updateLayerCount(layerCount); in updateLayerCount()
1377 mCurrentFramebufferDesc.updateIsMultiview(isMultiview); in updateLayerCount()
1399 mCurrentFramebufferDesc.getColorImageViewSerial(drawColorIndexGL); in resolveColorWithSubpass()
1420 drawRenderTarget->onColorResolve(contextVk, mCurrentFramebufferDesc.getLayerCount()); in resolveColorWithSubpass()
1677 mCurrentFramebufferDesc.updateColor(colorIndexGL, renderTarget->getDrawSubresourceSerial()); in updateColorAttachment()
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DFramebufferVk.h261 vk::FramebufferDesc mCurrentFramebufferDesc; variable