Searched refs:mDepthSize (Results 1 – 4 of 4) sorted by relevance
131 mDepthSize = 0; in Config()139 mDepthSize = 32; in Config()147 mDepthSize = 24; in Config()151 mDepthSize = 24; in Config()159 mDepthSize = 16; in Config()227 SORT_SMALLER(mDepthSize); in operator ()()318 SORT_SMALLER(mDepthSize); in operator ()()377 …case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribIt->second; … in getConfigs()
56 EGLint mDepthSize; // Bits of Z in the depth buffer variable
252 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; in getConfigAttrib()
837 mDepthSize = depthSize; in ComponentSizeChooser()851 if (d >= mDepthSize && s>= mStencilSize) { in chooseConfig()888 protected int mDepthSize; field in GLSurfaceView.ComponentSizeChooser