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Searched refs:mDepthSize (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp131 mDepthSize = 0; in Config()
139 mDepthSize = 32; in Config()
147 mDepthSize = 24; in Config()
151 mDepthSize = 24; in Config()
159 mDepthSize = 16; in Config()
227 SORT_SMALLER(mDepthSize); in operator ()()
318 SORT_SMALLER(mDepthSize); in operator ()()
377 …case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribIt->second; … in getConfigs()
DConfig.h56 EGLint mDepthSize; // Bits of Z in the depth buffer variable
DDisplay.cpp252 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; in getConfigAttrib()
/external/replicaisland/src/com/replica/replicaisland/
DGLSurfaceView.java837 mDepthSize = depthSize; in ComponentSizeChooser()
851 if (d >= mDepthSize && s>= mStencilSize) { in chooseConfig()
888 protected int mDepthSize; field in GLSurfaceView.ComponentSizeChooser