Searched refs:mGLState (Results 1 – 2 of 2) sorted by relevance
57 : mGLState(nullptr), in GLES1State()92 mGLState = state; in initialize()260 return clampCast<GLint>(mTextureMatrices[mGLState->getActiveSampler()].size()); in getCurrentMatrixStackDepth()291 return mTextureMatrices[mGLState->getActiveSampler()]; in currentMatrixStack()312 return mTextureMatrices[mGLState->getActiveSampler()]; in currentMatrixStack()
255 const State *mGLState; variable