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Searched refs:mInternalFormat (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp133 const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps); in isDirty()
229 mInternalFormat != internalformat || forceRelease) in redefine()
239 mInternalFormat = internalformat; in redefine()
278 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData()
294 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData()
318 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
335 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData()
385 if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat) in copyFromFramebuffer()
412 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in copyFromFramebuffer()
414 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
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DRenderTarget11.cpp217 mInternalFormat(internalFormat), in TextureRenderTarget11()
246 mInternalFormat(internalFormat), in TextureRenderTarget11()
308 return mInternalFormat; in getInternalFormat()
DRenderTarget11.h86 GLenum mInternalFormat; variable
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderTarget9.cpp32 mInternalFormat(internalFormat), in TextureRenderTarget9()
72 return mInternalFormat; in getInternalFormat()
DTextureStorage9.cpp33 mInternalFormat(GL_NONE), in TextureStorage9()
116 mInternalFormat = swapchain->getRenderTargetInternalFormat(); in TextureStorage9_2D()
138 mInternalFormat = internalformat; in TextureStorage9_2D()
221 baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), in getRenderTarget()
297 mInternalFormat = renderTarget9->getInternalFormat(); in TextureStorage9_EGLImage()
416 mInternalFormat = internalformat; in TextureStorage9_Cube()
505 baseTexture, mTopLevel + index.getLevelIndex(), surface, mInternalFormat, in getRenderTarget()
DImage9.cpp232 mInternalFormat != internalformat || forceRelease) in redefine()
238 mInternalFormat = internalformat; in redefine()
283 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in createSurface()
351 d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && in isDirty()
487 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadData()
495 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadData()
521 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); in loadCompressedData()
530 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadCompressedData()
DRenderTarget9.h64 GLenum mInternalFormat; variable
DTextureStorage9.h62 GLenum mInternalFormat; variable
/external/angle/src/libANGLE/renderer/d3d/
DImageD3D.h46 GLenum getInternalFormat() const { return mInternalFormat; } in getInternalFormat()
100 GLenum mInternalFormat; variable
DImageD3D.cpp20 mInternalFormat(GL_NONE), in ImageD3D()