Searched refs:mPaused (Results 1 – 7 of 7) sorted by relevance
35 private boolean mPaused = false; field in GameThread46 mPaused = false; in GameThread()104 if (mPaused) { in run()110 while (mPaused) { in run()127 mPaused = false; in stopGame()135 mPaused = true; in pauseGame()141 mPaused = false; in resumeGame()147 return mPaused; in getPaused()
40 private boolean mPaused; field in MainMenuActivity61 if (!mPaused) {69 mPaused = true;76 if (!mPaused) {85 mPaused = true;92 if (!mPaused) {97 mPaused = true;105 if (!mPaused) {111 mPaused = true;121 mPaused = true; in onCreate()[all …]
1144 if (mHaveEglSurface && mPaused) { in guardedRun()1180 if ((!mPaused) && mHasSurface in guardedRun()1370 mPaused = true; in onPause()1377 mPaused = false; in onResume()1393 while (! mExited && !mPaused && !mRenderComplete ) { in onWindowResize()1517 private boolean mPaused; field in GLSurfaceView.GLThread
22 TransformFeedback::TransformFeedback(GLuint name) : NamedObject(name), mActive(false), mPaused(fals… in TransformFeedback()74 return mPaused; in isPaused()90 mPaused = false; in end()96 mPaused = paused; in setPaused()
59 bool mPaused; variable
53 mPaused(false), in TransformFeedbackState()143 mState.mPaused = false; in begin()177 mState.mPaused = false; in end()191 mState.mPaused = true; in pause()198 mState.mPaused = false; in resume()204 return mState.mPaused; in isPaused()221 ASSERT(mState.mActive && !mState.mPaused); in onVerticesDrawn()
51 bool mPaused; variable