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Searched refs:mPointSpriteIndexBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h614 d3d11::Buffer mPointSpriteIndexBuffer; variable
DStateManager11.cpp1954 mPointSpriteIndexBuffer.reset(); in deinitialize()
3138 if (!mPointSpriteIndexBuffer.valid()) in applyVertexBuffers()
3155 &mPointSpriteIndexBuffer)); in applyVertexBuffers()
3164 syncIndexBuffer(mPointSpriteIndexBuffer.get(), DXGI_FORMAT_R16_UINT, 0); in applyVertexBuffers()