Searched refs:mProgramInputs (Results 1 – 3 of 3) sorted by relevance
234 const std::vector<sh::ShaderVariable> &getProgramInputs() const { return mProgramInputs; } in getProgramInputs()429 std::vector<sh::ShaderVariable> mProgramInputs; variable
125 mProgramInputs(other.mProgramInputs), in ProgramExecutable()174 mProgramInputs.clear(); in reset()261 mProgramInputs.push_back(attrib); in load()
1271 for (const sh::ShaderVariable &attribute : mExecutable->mProgramInputs) in getAttributeLocation()1764 mExecutable->mProgramInputs.emplace_back(attribute); in updateProgramInterfaceInputs()1771 UpdateInterfaceVariable(&mExecutable->mProgramInputs, varying); in updateProgramInterfaceInputs()3743 mState.mExecutable->mProgramInputs = vertexShader->getAllAttributes(); in linkAttributes()3748 mState.mExecutable->mProgramInputs = vertexShader->getActiveAttributes(); in linkAttributes()3755 for (sh::ShaderVariable &attribute : mState.mExecutable->mProgramInputs) in linkAttributes()3811 for (sh::ShaderVariable &attribute : mState.mExecutable->mProgramInputs) in linkAttributes()3845 attributeIter = mState.mExecutable->mProgramInputs.erase(attributeIter); in linkAttributes()