Searched refs:mRenderPassMaxScissorRect (Results 1 – 2 of 2) sorted by relevance
1159 mRenderPassMaxScissorRect.width =1160 std::min<NSUInteger>(mRenderPassMaxScissorRect.width, texture->width(mipLevel));1161 mRenderPassMaxScissorRect.height =1162 std::min<NSUInteger>(mRenderPassMaxScissorRect.height, texture->height(mipLevel));1286 mRenderPassMaxScissorRect = {.x = 0,1431 rect.x > mRenderPassMaxScissorRect.width ? 0 : mRenderPassMaxScissorRect.width - rect.x;1433 rect.y > mRenderPassMaxScissorRect.height ? 0 : mRenderPassMaxScissorRect.height - rect.y;
511 MTLScissorRect mRenderPassMaxScissorRect; variable