Searched refs:mShaderSamplers (Results 1 – 2 of 2) sorted by relevance
755 const auto &samplers = mShaderSamplers[type]; in getSamplerMapping()776 const auto &samplers = mShaderSamplers[type]; in getSamplerTextureType()815 std::vector<Sampler> &samplers = mShaderSamplers[shaderType]; in updateSamplerMapping()992 mShaderSamplers[shaderType].push_back(sampler); in load()1336 stream->writeInt(mShaderSamplers[shaderType].size()); in save()1337 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i) in save()1339 stream->writeBool(mShaderSamplers[shaderType][i].active); in save()1340 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()1341 stream->writeEnum(mShaderSamplers[shaderType][i].textureType); in save()2045 mShaderSamplers[gl::ShaderType::Compute].resize( in link()[all …]
557 gl::ShaderMap<std::vector<Sampler>> mShaderSamplers; variable