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Searched refs:mShaderSamplers (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp755 const auto &samplers = mShaderSamplers[type]; in getSamplerMapping()
776 const auto &samplers = mShaderSamplers[type]; in getSamplerTextureType()
815 std::vector<Sampler> &samplers = mShaderSamplers[shaderType]; in updateSamplerMapping()
992 mShaderSamplers[shaderType].push_back(sampler); in load()
1336 stream->writeInt(mShaderSamplers[shaderType].size()); in save()
1337 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i) in save()
1339 stream->writeBool(mShaderSamplers[shaderType][i].active); in save()
1340 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()
1341 stream->writeEnum(mShaderSamplers[shaderType][i].textureType); in save()
2045 mShaderSamplers[gl::ShaderType::Compute].resize( in link()
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DProgramD3D.h557 gl::ShaderMap<std::vector<Sampler>> mShaderSamplers; variable