Searched refs:mSyncObject (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | SyncGL.cpp | 19 SyncGL::SyncGL(const FunctionsGL *functions) : SyncImpl(), mFunctions(functions), mSyncObject(0) in SyncGL() 26 ASSERT(mSyncObject == 0); in ~SyncGL() 31 ASSERT(mSyncObject != 0); in onDestroy() 32 mFunctions->deleteSync(mSyncObject); in onDestroy() 33 mSyncObject = 0; in onDestroy() 40 mSyncObject = mFunctions->fenceSync(condition, flags); in set() 41 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set() 52 ASSERT(mSyncObject != 0); in clientWait() 53 *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout); in clientWait() 59 ASSERT(mSyncObject != 0); in serverWait() [all …]
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D | FenceNVGL.cpp | 59 : FenceNVImpl(), mSyncObject(0), mFunctions(functions) in FenceNVSyncGL() 64 if (mSyncObject != 0) in ~FenceNVSyncGL() 66 mFunctions->deleteSync(mSyncObject); in ~FenceNVSyncGL() 67 mSyncObject = 0; in ~FenceNVSyncGL() 75 mSyncObject = mFunctions->fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in set() 76 ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.", in set() 84 ASSERT(mFunctions->isSync(mSyncObject)); in test() 86 mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, &result); in test() 93 ASSERT(mFunctions->isSync(mSyncObject)); in finish() 95 mFunctions->clientWaitSync(mSyncObject, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); in finish()
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D | SyncGL.h | 38 GLsync mSyncObject; variable
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D | FenceNVGL.h | 53 GLsync mSyncObject;
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