Searched refs:mUniformBlockUseStructuredBufferMap (Results 1 – 6 of 6) sorted by relevance
210 mUniformBlockUseStructuredBufferMap = outputHLSL.getUniformBlockUseStructuredBufferMap(); in translate()276 auto uniformBlockIter = mUniformBlockUseStructuredBufferMap.find(uniformBlockName); in shouldUniformBlockUseStructuredBuffer()277 return uniformBlockIter != mUniformBlockUseStructuredBufferMap.end() && in shouldUniformBlockUseStructuredBuffer()
62 return mUniformBlockUseStructuredBufferMap; in getUniformBlockUseStructuredBufferMap()146 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable
45 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable
737 mUniformBlockUseStructuredBufferMap[interfaceBlock.name().data()] = true; in uniformBlocksHeader()
218 ASSERT(mUniformBlockUseStructuredBufferMap.count(blockName) > 0); in shouldUniformBlockUseStructuredBuffer()219 return mUniformBlockUseStructuredBufferMap.find(blockName)->second; in shouldUniformBlockUseStructuredBuffer()341 mUniformBlockUseStructuredBufferMap[interfaceBlock.name] = useStructuredBuffer; in compile()
107 std::map<std::string, bool> mUniformBlockUseStructuredBufferMap; variable