Searched refs:mWebGLDepthStencilConsistent (Results 1 – 2 of 2) sorted by relevance
363 mWebGLDepthStencilConsistent(true), in FramebufferState()385 mWebGLDepthStencilConsistent(true), in FramebufferState()1440 if (!mState.mWebGLDepthStencilConsistent) in checkStatusWithGLFrontEnd()1877 mState.mWebGLDepthStencilConsistent = (count <= 1); in commitWebGL1DepthStencilIfConsistent()1878 if (!mState.mWebGLDepthStencilConsistent) in commitWebGL1DepthStencilIfConsistent()
177 bool mWebGLDepthStencilConsistent; variable