Searched refs:m_GraphicsQueueFamilyIndex (Results 1 – 1 of 1) sorted by relevance
1600 uint32_t m_GraphicsQueueFamilyIndex = UINT32_MAX; member in Player2132 if(m_GraphicsQueueFamilyIndex == UINT32_MAX && in InitVulkan()2135 m_GraphicsQueueFamilyIndex = i; in InitVulkan()2145 if(m_GraphicsQueueFamilyIndex == UINT_MAX) in InitVulkan()2165 deviceQueueCreateInfo[0].queueFamilyIndex = m_GraphicsQueueFamilyIndex; in InitVulkan()2169 if(m_TransferQueueFamilyIndex != m_GraphicsQueueFamilyIndex) in InitVulkan()2245 …CreateInfo.queueCreateInfoCount = m_TransferQueueFamilyIndex != m_GraphicsQueueFamilyIndex ? 2 : 1; in InitVulkan()2257 vkGetDeviceQueue(m_Device, m_GraphicsQueueFamilyIndex, 0, &m_GraphicsQueue); in InitVulkan()