Searched refs:m_ds_mode (Results 1 – 1 of 1) sorted by relevance
219 glw::GLenum m_ds_mode; member3065 << ", DS: " << glu::getTextureDepthStencilModeName(source_format.m_ds_mode) in logTestCaseDetials()3564 if (texture_format.m_ds_mode == GL_STENCIL_INDEX) in prepareSourceTexture()3566 gl.texParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, texture_format.m_ds_mode); in prepareSourceTexture()