Searched refs:m_fragmentUniformLoopsSupported (Results 1 – 1 of 1) sorted by relevance
86 …bool isFragmentUniformLoopSupported (void) const { return m_fragmentUniformLoopsSupported.… in isFragmentUniformLoopSupported()94 IsProgramSupported m_fragmentUniformLoopsSupported; member in glu::ES2ContextInfo155 …, m_fragmentUniformLoopsSupported (TryCompileProgram(s_defaultVertexShader, s_fragmentUniformLoops… in ES2ContextInfo()