Searched refs:m_position_range (Results 1 – 2 of 2) sorted by relevance
91 const glw::GLint GPUShader5PreciseQualifier::m_position_range = 1000; member in glcts::GPUShader5PreciseQualifier293 static_cast<glw::GLint>(randomFormula(2 * m_position_range)) - m_position_range); in iterate()297 glw::GLfloat random_value = static_cast<glw::GLfloat>(randomFormula(m_position_range)) / in iterate()298 static_cast<glw::GLfloat>(m_position_range); in iterate()
162 static const glw::GLint m_position_range; member in glcts::GPUShader5PreciseQualifier