Searched refs:m_refDepthBuffer (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 230 tcu::TextureLevel* m_refDepthBuffer; member in deqp::gles2::Functional::RandomFragmentOpCase 243 , m_refDepthBuffer (DE_NULL) in RandomFragmentOpCase() 255 delete m_refDepthBuffer; in ~RandomFragmentOpCase() 262 …DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRe… in init() 270 …m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFor… in init() 282 delete m_refDepthBuffer; in deinit() 288 m_refDepthBuffer = DE_NULL; in deinit() 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate() 362 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate()
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D | es2fDepthStencilTests.cpp | 530 tcu::TextureLevel* m_refDepthBuffer; member in deqp::gles2::Functional::DepthStencilCase 542 , m_refDepthBuffer (DE_NULL) in DepthStencilCase() 553 delete m_refDepthBuffer; in ~DepthStencilCase() 560 …DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRe… in init() 583 …m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFor… in init() 595 delete m_refDepthBuffer; in deinit() 601 m_refDepthBuffer = DE_NULL; in deinit() 677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate() 683 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate() 690 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 230 tcu::TextureLevel* m_refDepthBuffer; member in deqp::gles3::Functional::RandomFragmentOpCase 243 , m_refDepthBuffer (DE_NULL) in RandomFragmentOpCase() 255 delete m_refDepthBuffer; in ~RandomFragmentOpCase() 262 …DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRe… in init() 270 …m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFor… in init() 282 delete m_refDepthBuffer; in deinit() 288 m_refDepthBuffer = DE_NULL; in deinit() 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate() 362 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate()
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D | es3fDepthStencilTests.cpp | 530 tcu::TextureLevel* m_refDepthBuffer; member in deqp::gles3::Functional::DepthStencilCase 542 , m_refDepthBuffer (DE_NULL) in DepthStencilCase() 553 delete m_refDepthBuffer; in ~DepthStencilCase() 560 …DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRe… in init() 583 …m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFor… in init() 595 delete m_refDepthBuffer; in deinit() 601 m_refDepthBuffer = DE_NULL; in deinit() 677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate() 683 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate() 690 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), in iterate()
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