Searched refs:m_texCube (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 99 m_texCube[unit] = texCube; in bindTexture() 113 …for (map<int, const glu::TextureCube*>::const_iterator i = m_texCube.begin(); i != m_texCube.end()… in getBindingsCube() 127 , m_texCube (DE_NULL) in RandomShaderCase() 134 delete m_texCube; in ~RandomShaderCase() 319 if (!m_texCube) in getTexCube() 321 …m_texCube = new glu::TextureCube(m_renderCtx, TEXTURE_CUBE_FORMAT, TEXTURE_CUBE_DATA_TYPE, TEXTURE… in getTexCube() 336 m_texCube->getRefTexture().allocLevel((tcu::CubeFace)face, 0); in getTexCube() 337 …tcu::fillWithComponentGradients(m_texCube->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), g… in getTexCube() 340 m_texCube->upload(); in getTexCube() 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube() [all …]
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D | glsRandomShaderCase.hpp | 75 std::map<int, const glu::TextureCube*> m_texCube; member in deqp::gls::TextureManager 112 glu::TextureCube* m_texCube; member in deqp::gls::RandomShaderCase
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 620 const SharedPtr<tcu::TextureCube> m_texCube; member in deqp::gles31::Functional::__anondc4033860111::LayeredImage 631 …, m_texCube (type == TEXTURETYPE_CUBE ? SharedPtr<tcu::TextureCube> (newOneLevelTextureCube (f… in LayeredImage() 649 m_texCube != DE_NULL || in LayeredImage() 659 : m_type == TEXTURETYPE_CUBE ? m_texCube->getLevelFace(0, glslImageFuncZToCubeFace(z)) in setPixel() 699 return m_texCube->getLevelFace(0, face); in getCubeFaceAccessInternal()
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