Searched refs:m_textures2DArray (Results 1 – 1 of 1) sorted by relevance
634 if (m_textures2DArray.find(0) != m_textures2DArray.end()) in init()636 delete m_textures2DArray[0]; in init()639 m_textures2DArray[0] = texture2DArray; in init()956 texName = m_textures2DArray[0]->getGLTexture(); in bind()1038 …for (Texture2DArrayMap::iterator it = m_textures2DArray.begin(); it != m_textures2DArray.end(); it… in teardownTest()1042 m_textures2DArray.clear(); in teardownTest()1070 Texture2DArrayMap m_textures2DArray; member in glcts::LayoutBindingBaseCase