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Searched refs:m_vao (Results 1 – 25 of 55) sorted by relevance

123

/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp301 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in glcts::__anon333a7d290111::BasicUsage
314 glGenVertexArrays(1, &m_vao); in Setup()
332 glDeleteVertexArrays(1, &m_vao); in Cleanup()
383 glBindVertexArray(m_vao); in Run()
394 glBindVertexArray(m_vao); in Run()
539 GLuint m_vao, m_vbo; member in glcts::__anon333a7d290111::BasicInputCase1
544 glGenVertexArrays(1, &m_vao); in Setup()
552 glDeleteVertexArrays(1, &m_vao); in Cleanup()
569 glBindVertexArray(m_vao); in Run()
585 GLuint m_vao, m_vbo; member in glcts::__anon333a7d290111::BasicInputCase2
[all …]
Des31cShaderImageLoadStoreTests.cpp1061 GLuint m_vao, m_vbo; member in glcts::__anon6feb60710111::BasicAllFormatsStoreFS
1065 m_vao = 0; in Setup()
1074 CreateFullViewportQuad(&m_vao, &m_vbo, NULL); in Run()
1131 glBindVertexArray(m_vao); in Write()
1176 glDeleteVertexArrays(1, &m_vao); in Cleanup()
1347 GLuint m_vao, m_vbo; member in glcts::__anon6feb60710111::BasicAllFormatsLoadFS
1351 m_vao = 0; in Setup()
1360 CreateFullViewportQuad(&m_vao, &m_vbo, NULL); in Run()
1423 glBindVertexArray(m_vao); in Read()
1460 glDeleteVertexArrays(1, &m_vao); in Cleanup()
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Des31cFramebufferNoAttachmentsTests.cpp493 GLuint m_vao; member in glcts::FramebufferNoAttachmentsRenderCase
504 , m_vao(0) in FramebufferNoAttachmentsRenderCase()
516 gl.deleteVertexArrays(1, &m_vao); in deinit()
568 gl.genVertexArrays(1, &m_vao); in iterate()
569 gl.bindVertexArray(m_vao); in iterate()
/external/angle/src/tests/deqp_support/
Des31cVertexAttribBindingTests_override.cpp287 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in glcts::__anon3efc2d7d0111::BasicUsage
300 glGenVertexArrays(1, &m_vao); in Setup()
318 glDeleteVertexArrays(1, &m_vao); in Cleanup()
370 glBindVertexArray(m_vao); in Run()
381 glBindVertexArray(m_vao); in Run()
537 GLuint m_vao, m_vbo; member in glcts::__anon3efc2d7d0111::BasicInputCase1
542 glGenVertexArrays(1, &m_vao); in Setup()
550 glDeleteVertexArrays(1, &m_vao); in Cleanup()
567 glBindVertexArray(m_vao); in Run()
583 GLuint m_vao, m_vbo; member in glcts::__anon3efc2d7d0111::BasicInputCase2
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/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp286 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; member in gl4cts::__anonb14fc6780111::BasicUsage
292 glGenVertexArrays(1, &m_vao); in Setup()
302 glDeleteVertexArrays(1, &m_vao); in Cleanup()
335 glBindVertexArray(m_vao); in Run()
346 glBindVertexArray(m_vao); in Run()
473 GLuint m_vao, m_vbo; member in gl4cts::__anonb14fc6780111::BasicInputCase1
478 glGenVertexArrays(1, &m_vao); in Setup()
486 glDeleteVertexArrays(1, &m_vao); in Cleanup()
503 glBindVertexArray(m_vao); in Run()
520 GLuint m_vao, m_vbo; member in gl4cts::__anonb14fc6780111::BasicInputCase2
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Dgl4cClipControlTests.cpp404 : ClipControlRenderBaseTest(context, api, name, "Clip Control Origin Test"), m_vao(0), m_vbo(0) in ClipControlOriginTest()
420 if (m_vao) in deinit()
422 gl.deleteVertexArrays(1, &m_vao); in deinit()
449 gl.genVertexArrays(1, &m_vao); in iterate()
450 gl.bindVertexArray(m_vao); in iterate()
562 glw::GLuint m_vao, m_vbo; member in gl4cts::ClipControlOriginTest
586 …: ClipControlRenderBaseTest(context, api, name, "Depth Mode Test, ZERO_TO_ONE"), m_vao(0), m_vbo(0) in ClipControlDepthModeZeroToOneTest()
608 if (m_vao) in deinit()
610 gl.deleteVertexArrays(1, &m_vao); in deinit()
650 gl.genVertexArrays(1, &m_vao); in iterate()
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Dgl4cDirectStateAccessVertexArraysTests.cpp200 , m_vao(0) in EnableDisableAttributesTest()
478 gl.genVertexArrays(1, &m_vao); in PrepareVAO()
481 gl.bindVertexArray(m_vao); in PrepareVAO()
556 gl.bindVertexArray(m_vao); in DrawAndCheck()
635 gl.enableVertexArrayAttrib(m_vao, i); in TurnOnAttributes()
641 << glu::getErrorStr(error) << " when called with VAO " << m_vao << " and index " << i << "." in TurnOnAttributes()
654 gl.enableVertexArrayAttrib(m_vao, i); in TurnOnAttributes()
660 << glu::getErrorStr(error) << " when called with VAO " << m_vao << " and index " << i << "." in TurnOnAttributes()
672 gl.disableVertexArrayAttrib(m_vao, i); in TurnOnAttributes()
678 << " when called with VAO " << m_vao << " and index " << i << "." << tcu::TestLog::EndMessage; in TurnOnAttributes()
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Dgl4cIncompleteTextureAccessTests.cpp75 …ase(context, "sampler", "Fetch using sampler test"), m_po(0), m_to(0), m_fbo(0), m_rbo(0), m_vao(0) in SamplerTest()
372 if (m_vao) in PrepareVertexArrays()
378 gl.genVertexArrays(1, &m_vao); in PrepareVertexArrays()
381 gl.bindVertexArray(m_vao); in PrepareVertexArrays()
476 if (m_vao) in CleanTest()
478 gl.deleteVertexArrays(1, &m_vao); in CleanTest()
480 m_vao = 0; in CleanTest()
Dgl4cIndirectParametersTests.cpp329 , m_vao(0) in MultiDrawArraysIndirectCountCase()
358 gl.genVertexArrays(1, &m_vao); in init()
361 gl.bindVertexArray(m_vao); in init()
400 if (m_vao) in deinit()
401 gl.deleteVertexArrays(1, &m_vao); in deinit()
510 , m_vao(0) in MultiDrawElementsIndirectCountCase()
541 gl.genVertexArrays(1, &m_vao); in init()
544 gl.bindVertexArray(m_vao); in init()
593 if (m_vao) in deinit()
594 gl.deleteVertexArrays(1, &m_vao); in deinit()
Dgl4cContextFlushControlTests.cpp385 : m_test_context(test_context), m_fbo(0), m_rbo(0), m_vao(0), m_po(0) in DrawSetup()
396 if (0 == m_vao) in DrawSetup()
429 if (m_vao) in ~DrawSetup()
431 gl.deleteVertexArrays(1, &m_vao); in ~DrawSetup()
433 m_vao = 0; in ~DrawSetup()
536 gl.genVertexArrays(1, &m_vao); in createGeometry()
539 gl.bindVertexArray(m_vao); in createGeometry()
Dgl4cShaderImageLoadStoreTests.cpp1299 GLuint m_vao; member in gl4cts::__anonb0a9d3a00111::BasicAllFormatsStore
1304 m_vao = 0; in Setup()
1311 CreateFullViewportQuad(&m_vao, &m_vbo, NULL); in Run()
1429 glBindVertexArray(m_vao); in Write()
1467 glDeleteVertexArrays(1, &m_vao); in Cleanup()
1488 GLuint m_vao; member in gl4cts::__anonb0a9d3a00111::BasicAllFormatsLoad
1493 m_vao = 0; in Setup()
1500 CreateFullViewportQuad(&m_vao, &m_vbo, NULL); in Run()
1619 glBindVertexArray(m_vao); in Read()
1649 glDeleteVertexArrays(1, &m_vao); in Cleanup()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1094 GLuint m_vao, m_vbo; member in gl4cts::es31compatibility::__anon876438760111::BasicAllFormatsStoreFS
1098 m_vao = 0; in Setup()
1108 CreateFullViewportQuad(&m_vao, &m_vbo, NULL); in Run()
1165 glBindVertexArray(m_vao); in Write()
1210 glDeleteVertexArrays(1, &m_vao); in Cleanup()
1381 GLuint m_vao, m_vbo; member in gl4cts::es31compatibility::__anon876438760111::BasicAllFormatsLoadFS
1385 m_vao = 0; in Setup()
1395 CreateFullViewportQuad(&m_vao, &m_vbo, NULL); in Run()
1458 glBindVertexArray(m_vao); in Read()
1495 glDeleteVertexArrays(1, &m_vao); in Cleanup()
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Dgl4cIndirectParametersTests.hpp111 GLuint m_vao; member in gl4cts::MultiDrawArraysIndirectCountCase
134 GLuint m_vao; member in gl4cts::MultiDrawElementsIndirectCountCase
Dgl4cDirectStateAccessProgramPipelinesTests.cpp488 , m_vao(0) in FunctionalTest()
610 gl.genVertexArrays(1, &m_vao); in prepareVertexArrayObject()
613 gl.bindVertexArray(m_vao); in prepareVertexArrayObject()
793 if (m_vao) in clean()
795 gl.deleteVertexArrays(1, &m_vao); in clean()
797 m_vao = 0; in clean()
Dgl4cSparseBufferTests.hpp212 glw::GLuint m_vao; member in gl4cts::AtomicCounterBufferStorageTestCase
545 glw::GLuint m_vao; member in gl4cts::PixelPackBufferStorageTestCase
727 glw::GLuint m_vao; member in gl4cts::QuadsBufferStorageTestCase
778 glw::GLuint m_vao; member in gl4cts::QueryBufferStorageTestCase
976 glw::GLuint m_vao; member in gl4cts::TransformFeedbackBufferStorageTestCase
1023 glw::GLuint m_vao; member in gl4cts::UniformBufferStorageTestCase
Dgl4cSparseBufferTests.cpp847 , m_vao(0) in AtomicCounterBufferStorageTestCase()
872 if (m_vao != 0) in deinitTestCaseGlobal()
874 m_gl.deleteVertexArrays(1, &m_vao); in deinitTestCaseGlobal()
876 m_vao = 0; in deinitTestCaseGlobal()
1108 DE_ASSERT(m_vao == 0); in initTestCaseGlobal()
1110 m_gl.genVertexArrays(1, &m_vao); in initTestCaseGlobal()
1113 m_gl.bindVertexArray(m_vao); in initTestCaseGlobal()
2970 , m_vao(0) in PixelPackBufferStorageTestCase()
3016 if (m_vao != 0) in deinitTestCaseGlobal()
3018 m_gl.deleteVertexArrays(1, &m_vao); in deinitTestCaseGlobal()
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Dgl4cDirectStateAccessSamplersTests.cpp466 , m_vao(0) in FunctionalTest()
589 gl.genVertexArrays(1, &m_vao); in prepareVertexArrayObject()
592 gl.bindVertexArray(m_vao); in prepareVertexArrayObject()
880 if (m_vao) in clean()
882 gl.deleteVertexArrays(1, &m_vao); in clean()
884 m_vao = 0; in clean()
/external/deqp/modules/gles2/functional/
Des2fClipControlTests.cpp398 : ClipControlRenderBaseTest(context, name, "Clip Control Origin Test"), m_vao(0), m_vbo(0) in ClipControlOriginTest()
414 if (m_vao) in deinit()
416 gl.deleteVertexArrays(1, &m_vao); in deinit()
443 gl.genVertexArrays(1, &m_vao); in iterate()
444 gl.bindVertexArray(m_vao); in iterate()
554 glw::GLuint m_vao, m_vbo; member in deqp::gles2::Functional::ClipControlOriginTest
586 : ClipControlRenderBaseTest(context, name, "Face culling test, both origins"), m_vao(0), m_vbo(0) in ClipControlFaceCulling()
609 if (m_vao) in deinit()
611 gl.deleteVertexArrays(1, &m_vao); in deinit()
642 gl.genVertexArrays(1, &m_vao); in iterate()
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/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp108 deUint32 m_vao; member in deqp::gls::TextureRenderer
182 , m_vao (0) in TextureRenderer()
196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in TextureRenderer()
231 if (m_vao != 0) in render()
232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
253 if (m_vao != 0) in render()
270 deUint32 m_vao; member in deqp::gls::BufferRenderer
344 , m_vao (0) in BufferRenderer()
358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in BufferRenderer()
394 if (m_vao != 0) in render()
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DglsShaderPerformanceMeasurer.cpp130 , m_vao (0) in ShaderPerformanceMeasurer()
149 DE_ASSERT(!m_vao); in init()
150 gl.genVertexArrays(1, &m_vao); in init()
151 gl.bindVertexArray(m_vao); in init()
243 if (m_vao) in deinit()
245 gl.deleteVertexArrays(1, &m_vao); in deinit()
246 m_vao = 0; in deinit()
DglsBufferTestUtil.cpp422 , m_vao (0) in VertexArrayVerifier()
459 gl.genVertexArrays(1, &m_vao); in VertexArrayVerifier()
469 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~VertexArrayVerifier()
599 glBindVertexArray (m_vao); in verify()
697 gl.genVertexArrays(1, &m_vao); in IndexArrayVerifier()
707 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~IndexArrayVerifier()
784 glBindVertexArray (m_vao); in verify()
/external/deqp/modules/gles31/functional/
Des31fShaderTextureSizeTests.cpp103 glw::GLuint m_vao; member in deqp::gles31::Functional::__anon621b04620111::TextureSizeCase
119 , m_vao (0) in TextureSizeCase()
201 gl.genVertexArrays(1, &m_vao); in init()
254 if (m_vao) in deinit()
256 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
257 m_vao = 0; in deinit()
456 if (m_vao) in runShader()
457 gl.bindVertexArray(m_vao); in runShader()
480 if (m_vao) in runShader()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp52 …: TestCaseBase(context, extParams, name, description), m_fbo(0), m_rbo(0), m_vao(0), m_texture(0),… in TextureCubeMapArrayETC2Support()
122 gl.genVertexArrays(1, &m_vao); in prepareVertexArrayObject()
125 gl.bindVertexArray(m_vao); in prepareVertexArrayObject()
376 if (m_vao) in clean()
378 gl.deleteVertexArrays(1, &m_vao); in clean()
379 m_vao = 0; in clean()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp144 glw::GLuint m_vao; member in deqp::gles31::Stress::__anone2379e0a0111::BindingRenderCase
151 , m_vao (0) in BindingRenderCase()
168 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init()
178 if (m_vao) in deinit()
180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
181 m_vao = 0; in deinit()
324 gl.glBindVertexArray(m_vao); in renderTo()
Des31sDrawTests.cpp119 glw::GLuint m_vao; member in deqp::gles31::Stress::__anon9bb3c62b0111::InvalidDrawCase
130 , m_vao (0) in InvalidDrawCase()
167 if (m_vao) in deinit()
169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
170 m_vao = 0; in deinit()
189 gl.glGenVertexArrays(1, &m_vao); in iterate()
190 gl.glBindVertexArray(m_vao); in iterate()

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