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Searched refs:m_vertex (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.hpp68 std::string m_vertex; member in gl4cts::SpirvModulesPositiveTest
110 std::string m_vertex; member in gl4cts::SpirvModulesStateQueriesTest
129 std::string m_vertex; member in gl4cts::SpirvModulesErrorVerificationTest
153 std::string m_vertex; member in gl4cts::SpirvGlslToSpirVEnableTest
199 std::string m_vertex; member in gl4cts::SpirvGlslToSpirVSpecializationConstantsTest
266 std::string m_vertex; member in gl4cts::SpirvValidationBuiltInVariableDecorationsTest
Dgl4cGlSpirvTests.cpp172 m_vertex = "#version 450\n" in init()
331 sources << VertexSource(m_vertex); in iterate()
341 binaries << spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); in iterate()
355 << m_vertex << "\n" in iterate()
667 m_vertex = "#version 450\n" in init()
704 vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); in iterate()
740 << m_vertex << "\n" in iterate()
797 const char* source = m_vertex.c_str(); in iterate()
798 const int length = static_cast<int>(m_vertex.length()); in iterate()
837 m_vertex = "#version 450\n" in init()
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Dgl4cBufferStorageTests.cpp281 Shader m_vertex; member in gl4cts::BufferStorage::Program
963 , m_vertex(context) in Program()
1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); in Init()
1011 Attach(gl, m_id, m_vertex.m_id); in Init()
1037 m_vertex.Release(); in Release()
Dgl4cMultiBindTests.cpp310 Shader m_vertex; member in gl4cts::MultiBind::Program
649 , m_vertex(context) in Program()
688 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); in Init()
697 Attach(gl, m_id, m_vertex.m_id); in Init()
723 m_vertex.Release(); in Release()
Dgl4cEnhancedLayoutsTests.cpp2682 , m_vertex(context) in Program()
2725 m_vertex.Init(Shader::VERTEX, vertex_shader); in Init()
2735 Attach(gl, m_id, m_vertex.m_id); in Init()
2797 m_vertex.Release(); in Release()
4454 result = &m_vertex; in Get()
4468 , m_vertex(Shader::VERTEX) in ProgramInterface()
4551 interface = &m_vertex; in GetShaderInterface()
4588 interface = &m_vertex; in GetShaderInterface()
4606 for (size_t i = 0; i < m_vertex.m_outputs.size(); ++i) in CloneVertexInterface()
4608 const Variable& vs_var = *m_vertex.m_outputs[i]; in CloneVertexInterface()
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Dgl4cEnhancedLayoutsTests.hpp629 VaryingConnection::Vector m_vertex; member
665 ShaderInterface m_vertex; member
825 Shader m_vertex; member in gl4cts::EnhancedLayouts::Utils::Program
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.hpp80 const char* m_vertex; member in glcts::TextureFilterAnisotropicDrawingTestCase
DglcTextureFilterAnisotropicTests.cpp369 , m_vertex(DE_NULL) in TextureFilterAnisotropicDrawingTestCase()
401 m_vertex = "#version <VERSION>\n" in init()
623 std::string vertexShader = m_vertex; in drawTexture()
DglcRobustBufferAccessBehaviorTests.hpp186 Shader m_vertex; member in glcts::RobustBufferAccessBehavior::Program
DglcRobustBufferAccessBehaviorTests.cpp299 , m_vertex(gl) in Program()
335 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); in Init()
344 Attach(m_gl, m_id, m_vertex.m_id); in Init()
368 m_vertex.Release(); in Release()