Searched refs:m_vertexToGeometryVaryings (Results 1 – 2 of 2) sorted by relevance
53 m_vertexToGeometryVaryings.push_back(v); in operator <<()161 for (size_t ndx = 0; ndx < decl.m_vertexToGeometryVaryings.size(); ++ndx) in ShaderProgram()163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram()164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram()
163 …utputCount (void) const { return hasGeometryShader() ? m_vertexToGeometryVaryings.size() :… in getVertexOutputCount()166 …InputCount (void) const { return hasGeometryShader() ? m_vertexToGeometryVaryings.size() :… in getGeometryInputCount()173 std::vector<VertexToGeometryVarying> m_vertexToGeometryVaryings; member in sglr::pdec::ShaderProgramDeclaration