Searched refs:m_vertex_length (Results 1 – 1 of 1) sorted by relevance
1321 , m_vertex_length(0) in attributeConfiguration()1331 GLint m_vertex_length; member1643 configuration.m_vertex_length = result; in calculateVertexLength()1665 const GLint vertex_length = configuration.m_vertex_length; in configureAttribute()2350 buffer_length = m_n_vertices * configuration.m_vertex_length; in prepareVertexArrayBuffer()2439 GLuint vertex_offset = vertex * configuration.m_vertex_length; in setAttributes_a_scalar()2467 GLuint vertex_offset = vertex * configuration.m_vertex_length; in setAttributes_a_vec()2500 GLuint vertex_offset = vertex * configuration.m_vertex_length; in setAttributes_b()2541 GLuint vertex_offset = vertex * configuration.m_vertex_length; in setAttributes_c()