Searched refs:mad0 (Results 1 – 4 of 4) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | geometric.h | 116 glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); in glm_vec4_refract() local 117 glm_vec4 const mul4 = _mm_mul_ps(mad0, N); in glm_vec4_refract()
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D | common.h | 195 glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); in glm_vec4_mix() local 196 return mad0; in glm_vec4_mix()
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/external/llvm/test/CodeGen/AMDGPU/ |
D | fmul-2-combine-multi-use.ll | 67 %mad0 = fadd fast float %mul2, %y 69 store volatile float %mad0, float addrspace(1)* %out
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/external/llvm-project/llvm/test/CodeGen/AMDGPU/ |
D | fmul-2-combine-multi-use.ll | 85 %mad0 = fadd fast float %mul2, %y 87 store volatile float %mad0, float addrspace(1)* %out 214 %mad0 = fadd fast half %mul2, %y 216 store volatile half %mad0, half addrspace(1)* %out
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