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Searched refs:mask10Q (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Pipeline/
DConstants.hpp71 dword2 mask10Q[16]; // 4 bit writemask -> A2B10G10R10 bit patterns, replicated 2x member
DConstants.cpp272 mask10Q[i][0] = mask10Q[i][1] = in Constants()
DPixelRoutine.cpp1770 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
1780 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2737 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2747 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2766 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()
2776 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()