Searched refs:mask_export (Results 1 – 2 of 2) sorted by relevance
2443 unsigned z_export = 0, stencil_export = 0, mask_export = 0; in r600_update_ps_state() local2503 mask_export = 1; in r600_update_ps_state()2507 db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export); in r600_update_ps_state()2580 shader->ps_depth_export = z_export | stencil_export | mask_export; in r600_update_ps_state()
3333 unsigned z_export = 0, stencil_export = 0, mask_export = 0; in evergreen_update_ps_state() local3413 mask_export = 1; in evergreen_update_ps_state()3420 db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export); in evergreen_update_ps_state()3508 shader->ps_depth_export = z_export | stencil_export | mask_export; in evergreen_update_ps_state()