Searched refs:maxTessellationSegments (Results 1 – 8 of 8) sorted by relevance
54 canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() < 64) { in draw_test()129 if (context->priv().caps()->shaderCaps()->maxTessellationSegments() != in onDraw()
107 canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() < 64) { in draw_test()219 if (context->priv().caps()->shaderCaps()->maxTessellationSegments() != in onDraw()
89 float s = caps.shaderCaps()->maxTessellationSegments(); in initAtlasFlags()105 caps.shaderCaps()->maxTessellationSegments()).c_str()); in initAtlasFlags()218 if ((1 << worstCaseResolveLevel) > shaderCaps.maxTessellationSegments()) { in make_op()275 SkASSERT(worstCaseNumSegments <= shaderCaps.maxTessellationSegments()); in onDrawPath()
107 args.fShaderCaps->maxTessellationSegments()); // 1/128 of a segment. in onEmitCode()481 code.appendf("#define MAX_TESSELLATION_SEGMENTS %i.0\n", shaderCaps.maxTessellationSegments()); in getTessControlShaderGLSL()842 SkNextLog2(shaderCaps.maxTessellationSegments())); in getTessEvaluationShaderGLSL()
162 if (caps.shaderCaps()->maxTessellationSegments() < 64) { in canUseHardwareTessellation()
59 , fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) in PatchWriter()
25 static DEFINE_int(maxTessellationSegments, 0,
265 int maxTessellationSegments() const { return fMaxTessellationSegments; } in maxTessellationSegments() function