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Searched refs:maxTessellationSegments (Results 1 – 8 of 8) sorted by relevance

/external/skia/gm/
Dwidebuttcaps.cpp54 canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() < 64) { in draw_test()
129 if (context->priv().caps()->shaderCaps()->maxTessellationSegments() != in onDraw()
Dtrickycubicstrokes.cpp107 canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() < 64) { in draw_test()
219 if (context->priv().caps()->shaderCaps()->maxTessellationSegments() != in onDraw()
/external/skia/src/gpu/tessellate/
DGrTessellationPathRenderer.cpp89 float s = caps.shaderCaps()->maxTessellationSegments(); in initAtlasFlags()
105 caps.shaderCaps()->maxTessellationSegments()).c_str()); in initAtlasFlags()
218 if ((1 << worstCaseResolveLevel) > shaderCaps.maxTessellationSegments()) { in make_op()
275 SkASSERT(worstCaseNumSegments <= shaderCaps.maxTessellationSegments()); in onDrawPath()
DGrStrokeTessellateShader.cpp107 args.fShaderCaps->maxTessellationSegments()); // 1/128 of a segment. in onEmitCode()
481 code.appendf("#define MAX_TESSELLATION_SEGMENTS %i.0\n", shaderCaps.maxTessellationSegments()); in getTessControlShaderGLSL()
842 SkNextLog2(shaderCaps.maxTessellationSegments())); in getTessEvaluationShaderGLSL()
DGrStrokeTessellateOp.cpp162 if (caps.shaderCaps()->maxTessellationSegments() < 64) { in canUseHardwareTessellation()
DGrStrokeHardwareTessellator.cpp59 , fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) in PatchWriter()
/external/skia/tools/flags/
DCommonFlagsGpu.cpp25 static DEFINE_int(maxTessellationSegments, 0,
/external/skia/src/gpu/
DGrShaderCaps.h265 int maxTessellationSegments() const { return fMaxTessellationSegments; } in maxTessellationSegments() function