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Searched refs:max_node_spill_needed (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/lima/ir/gp/
Dscheduler.c212 int max_node_spill_needed; member
561 int max_node_spill_needed = INT_MAX; in _try_place_node() local
578 if (ctx->instr->non_cplx_slot_difference < max_node_spill_needed || in _try_place_node()
580 max_node_spill_needed = ctx->instr->non_cplx_slot_difference; in _try_place_node()
586 if (max_node_spill_needed != INT_MAX) { in _try_place_node()
588 ctx->max_node_spill_needed = MAX2(ctx->max_node_spill_needed, in _try_place_node()
589 max_node_spill_needed); in _try_place_node()
1078 if (ctx->max_node_spill_needed <= 0) in try_spill_nodes()
1099 ctx->max_node_spill_needed--; in try_spill_nodes()
1123 return ctx->total_spill_needed <= 0 && ctx->max_node_spill_needed <= 0; in try_spill_nodes()
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