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Searched refs:max_uniforms (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir.c978 int max_uniforms = (v->stage == MESA_SHADER_VERTEX) in etna_compile_check_limits() local
994 if (v->uniforms.imm_count / 4 > max_uniforms) { in etna_compile_check_limits()
996 v->uniforms.imm_count / 4, max_uniforms); in etna_compile_check_limits()
Detnaviv_compiler_tgsi.c2249 int max_uniforms = (c->info.processor == PIPE_SHADER_VERTEX) in etna_compile_check_limits() local
2267 if (num_uniforms > max_uniforms) { in etna_compile_check_limits()
2269 max_uniforms); in etna_compile_check_limits()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp3544 const glw::GLuint max_uniforms = max_uniform_block_size / uniform_type_member_size; in getAmountUniforms() local
3546 return max_uniforms < n_uniforms ? max_uniforms : n_uniforms; in getAmountUniforms()