Searched refs:max_wait_time_ms (Results 1 – 8 of 8) sorted by relevance
94 int max_wait_time_ms = reader.GetNum<uint8_t>(); in FuzzOneInput() local97 max_wait_time_ms] { in FuzzOneInput()99 max_wait_time_ms, keyframe_required, &task_queue, in FuzzOneInput()
78 VCMEncodedFrame* VCMReceiver::FrameForDecoding(uint16_t max_wait_time_ms, in FrameForDecoding() argument87 jitter_buffer_.NextCompleteFrame(max_wait_time_ms); in FrameForDecoding()139 max_wait_time_ms - in FrameForDecoding()
207 const int64_t max_wait_time_ms = in MaxWaitingTime() local210 return max_wait_time_ms; in MaxWaitingTime()
45 VCMEncodedFrame* FrameForDecoding(uint16_t max_wait_time_ms,
63 int64_t max_wait_time_ms,
216 VCMEncodedFrame* VCMJitterBuffer::NextCompleteFrame(uint32_t max_wait_time_ms) { in NextCompleteFrame() argument226 clock_->TimeInMilliseconds() + max_wait_time_ms; in NextCompleteFrame()227 int64_t wait_time_ms = max_wait_time_ms; in NextCompleteFrame()
98 VCMEncodedFrame* NextCompleteFrame(uint32_t max_wait_time_ms);
75 int64_t max_wait_time_ms, in NextFrame() argument83 clock_->TimeInMilliseconds() + max_wait_time_ms; in NextFrame()