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/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp152 auto mergeIt = blocks.find(block.mergeBlock); in AssignBlockFields() local
153 …ASSERT_MSG(mergeIt != blocks.end(), "Loop block %d has a non-existent merge block %d", blockId.val… in AssignBlockFields()
154 mergeIt->second.isLoopMerge = true; in AssignBlockFields()