Searched refs:meshVertexCnt (Results 1 – 2 of 2) sorted by relevance
410 int meshVertexCnt = quadCnt * vertexSpec.verticesPerQuad(); in onPrepareDraws() local411 if (numAllocatedVertices < meshVertexCnt) { in onPrepareDraws()413 vertexSize, meshVertexCnt, numQuadVerticesLeft, &vbuffer, in onPrepareDraws()421 SkASSERT(numAllocatedVertices >= meshVertexCnt); in onPrepareDraws()435 numAllocatedVertices -= meshVertexCnt; in onPrepareDraws()436 numQuadVerticesLeft -= meshVertexCnt; in onPrepareDraws()437 vertexOffsetInBuffer += meshVertexCnt; in onPrepareDraws()438 vdata = reinterpret_cast<char*>(vdata) + vertexSize * meshVertexCnt; in onPrepareDraws()
721 SkDEBUGCODE(int meshVertexCnt = quadCnt * desc->fVertexSpec.verticesPerQuad()); in FillInVertices()731 SkASSERT((totVerticesSeen + meshVertexCnt) * vertexSize in FillInVertices()735 SkDEBUGCODE(totVerticesSeen += meshVertexCnt); in FillInVertices()